Can Mobile Games Really Achieve >50% of Revenue From D2C With Justin Sacks of Nexus

Conversation with Nexus CEO Justin Sacks about earning 50% or more of your game’s revenue via D2C sales.

With changes to legislation in the EU and lawsuits in the U.S., the future of monetizing your game direct to consumer looks brighter than ever. That said, you might be wondering what strategies work within the confines of today's rules and if it's even possible to earn 50% or more of your game's revenue through D2C.

In this episode of Growth Stage, we interview gaming D2C and creator marketing expert Justin Sacks of Nexus about his thoughts on:
  • What winning strategies AAA and AA publishers use for D2C in mobile.
  • Why these strategies actually can result in >50% revenue coming from D2C.
  • How you can pursue these strategies to drive more profitability for your games, while developing a more meaningful relationship with your players.
If you're wondering how to exponentially grow your profits and deliver a better experience for your players, listen to this episode of Growth Stage now!

Transcript available on the FastSpring blog.

This podcast is brought to you by FastSpring. As the leading merchant of record payment platform for digital products, FastSpring delivers an all-in-one solution for payments, subscriptions, and automated tax compliance—enabling digital businesses to expand globally with reduced complexity and lower costs.


Can Mobile Games Really Achieve >50% of Revenue From D2C With Justin Sacks of Nexus
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